Next, I started drawing characters designed by my peers to better develop the artstyle I wanted to work with for my game. I worked with a style similar to that of The House in Fata Morgana, but with more cartoonish elements.
I tried to work with a diverse set of designs, to really test how well I could develop and execute this style.
I found this to be an interesting activity, which was definitely aided by the studies I did from When They Cry and Fata Morgana.
Personally I think they still need to be further developed, as they don’t look as polished as I would have liked them to be up close.
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